![]() What seemed like an odd combination produced one of the best RPGs released on the PlayStation 2 and expanded into its own long running series. Character designer Tetsuya Nomura made his debut as game director as Kingdom Hearts was released as an action-RPG featuring worlds and characters from Disney animated films such as Aladdin and The Little Mermaid, mixed with original and Final Fantasy characters ranging from Cloud Strife to Squall Leonheart. Square had partnered with Nintendo many years earlier to create Super Mario RPG, but the world was shocked when they announced they were developing a new RPG with Disney known as Kingdom Hearts. ![]() Final Fantasy XII was completed after he left and was still meet with huge success. Due to creating the new battle system completely from scratch, Final Fantasy XII had a very long development cycle of around 6 years and during the time Matsuno fell ill leading to his resignation from Square. It featured a seamless battle system with no random battles, free camera control, was based in the world of Ivalice from Final Fantasy Tactics and put heavy emphasis on a political storyline. Co-directed by Matsuno and Hiroyuki Ito, Final Fantasy XII was a massive change in direction for an offline Final Fantasy game. Final Fantasy XI became the most profitable entry in series and is still in operation 10 years after it’s release with new developments expanding the game.Īfter the critical success in Japan of Vagrant Story and Hironobu Sakaguchi’s pleasure with Yasumi Matsuno’s work as a game director, Sakaguchi decided that he would entrust Matsuno with the next mainline Final Fantasy game. Final Fantasy XI allowed players to created their own online avatars and take on quests to develop their character and progress through the main storyline. Final Fantasy X was a huge success and was seen as a giant leap forward for the series, while still keeping the features fans enjoyed, such as an engrossing narrative, memorable characters, mini-games, turn-based battles and a gigantic world to explore.ĭuring the early 2000s online gaming was growing in popularity and Square announced the next numbered Final Fantasy game would be a completely online experience. ![]() With much more powerful hardware, Final Fantasy X saw the introduction of voice acting, more realistic facial animations, fully 3D environments (replacing the pre-rendered ones used in Final Fantasy VII, VIII and IX) and had three different composers producing the soundtrack including Nobuo Uematsu. After defining and revolutionising RPGs on the original PlayStation, Square went head first into the next generation by beginning work on the tenth instalment in the Final Fantasy series developed exclusively for the PlayStation 2.
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